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3ds Max modeling for games insider’s guide to game character, vehicle, and environment modeling

August 27th, 2009 Andrew Gahan No comments
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Poly-modeling with 3ds Max thinking outside of the box

May 28th, 2009 Todd Daniele No comments
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3ds Max modeling for games insider’s guide to game character, vehicle, and environment modeling

May 28th, 2009 Andrew Gahan No comments
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Introducing 3ds Max 2008

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Deconstructing the elements with 3ds max create natural fire, earth, air and water without plug-ins

April 27th, 2009 Pete Draper No comments
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